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Genrers rörlighet : Genredefinitionens dilemma sett i ett semantiskt perspektiv

The logic of the two principal ways of defining a genre - the classificatory and the historical is described. The problems concerning the classificatory definitions are analyzed. The distinction natural language and meta-language is evoked,and the fact that natural languages is defying this distinction,always mixing the levels,the classificatory genres do not. The historical genres belong to the n

Children and poverty : A global approach

This chapter defines poverty, differentiates between absolute and relative poverty, and analyzes the criticisms of these concepts. Furthermore, the chapter analyzes the effects of poverty on child development according to developmental systems theory, listing direct, moderated, mediated, transactional, and community effects. Statistics on poverty for industrialized and developing countries are pro

A language of movements : grammar learning in a serial reaction time test

Implicit sequence learning (ISL) has been studied using a variety of tasks two of which have been particularly influential: the serial reaction time task (SRTT) and the artificial grammar learning (AGL) task, stemming from the motor learning domain and psycholinguistics, respectively. SRTTs measure the difference in response times between a repeatedly presented and random sequences of keyboard pre

Den obarocka fabeln – eller den barocka? : Några turer kring en genre och ett litteraturhistoriskt begrepp

As a contribution to the discussion on the relevance of the baroque concept in Swedish literary history, the article conducts a case study by testing the concept on the history of a specific genre: the Aesopic fable. The argument takes its starting point in the analysis of German fable history by the pioneering baroque scholar Wolfgang Kayser who asserted a lack of German fable writing during the

Classical Nature : Natural History, Classical Humanism and the Value of Knowledge in Sweden, 1800-1850

This article investigates a series of attempts to imbue natural history with humanistic values and align its epistemological goals with those of classical studies in Sweden during the first half of the nineteenth century. By tracing the claims made by a group of twenty-one natural scientists, physicians, and state officials as well as others who took up the cause in response to a government propos

Closing competency gaps for circularity: Exploring partner dynamics for circular-oriented innovation

The implementation of circular initiatives requires certain capabilities and knowledge that traditional business models often lack, requiring new perspectives and external collaborations. While it is understood that partnerships can aid in innovation and provide knowledge and capabilities to firms, the dynamics of collaboration for the transition towards circular business models (CBMs) need to be

Exploring the most important factors related to self-perceived health among older men in Sweden: a cross-sectional study using machine learning

Objective To evaluate which factors are the most strongly related to self-perceived health among older men and describe the shape of the association between the related factors and self-perceived health using machine learning.Design and setting This is a cross-sectional study within the population-based VAScular and Chronic Obstructive Lung disease study (VASCOL) conducted in southern Sweden in 20

Orthodoxy and the COVID-19 Crisis : Ritualized Security and Performative Social Action

Have Orthodox Christian churches engaged in creation of novelreligious practices during the coronavirus pandemic? How dothose practices emerge, and how do laypeople respond to them?This article addresses these questions by reflecting on the majorproject findings based on examination of Orthodox churches ofRussia, Ukraine and Georgia. The findings build on a theoreticalframework that includes sever

Codex simulations

By "codex simulations" or codex simulaters" I intend the various hard- and software products that imitate the form of the codex and /or simulate the function of it. They can be designed with the main purpose either to transfer literary work, as with "ordinary" electronic books, or to communicate the looks of a specific original artefact, as with those simulaters used by libraries for displaying di